I have a screen which state is bound to a model. I see that in some
situations the screen's state is not what is expected. Going thru debugger
I cannot find where the model is getting changed. Is ther a way to stopping
execution conditionally when a model is changed? Hope, it's clear what I
need.
Thanks.
situations the screen's state is not what is expected. Going thru debugger
I cannot find where the model is getting changed. Is ther a way to stopping
execution conditionally when a model is changed? Hope, it's clear what I
need.
Thanks.